Table of Contents
DAZ Studio 4.x
- QuickStart Guide PDF
- User Guide PDF
This page is a WIP. There are likely to be incomplete and or missing steps while the page is being built.
In creating new content to be used with the Genesis figure, follow this outline to properly prepare and save the files. This tutorial will step through the process.
This tutorial uses DAZ Studio 4 Pro to prepare, save , assign the proper information for the product and gather the files correctly for product submission.
Once the clothing has been set up with Transfer Utility, it is a good idea to save. The new format used with content built for DAZ Studio 4 is DSF.
Before saving the file, make sure the content type is set correctly. Content Type is already set if either of the following steps were used with the Transfer Utility:
To verify the Content Type is set correctly, select (in this case the clothing item), go to Scene Pane (Tab) Option Menu > Edit > Scene Identification. This example shows making a shirt, so the content type should be Follower/Wardrobe/Shirt.
Some tips for choosing the correct Content Type:
The name of the clothing item should be checked before it is saved. This is done with the Joint Editor Viewport Tool. Find the Joint Editor in the Main Menu Bar > Tools > Joint Editor.
Activate the Joint Editor Tool, then go to the Tool Settings Pane Tool Settings Option Menu > Edit > Rename Node...
The Node Name is what will get written in the data folder, the Node Label is what is displayed in the Scene. Set these to logical names and select Accept.
It's now time to save.
The work has been saved and its time to move on to doing more advanced things such as adjusting weightmaps, adding bones or building morphs.
Now that the content is saved, it is recommended to save the files someplace for backup, or to hand them to someone else to work on.
The files are now in the following locations (relative to your mapped DS content directory):
So to zip up a shirt product, make sure the zip includes:
I have attached a zip of how my files look up to this point.
There are a couple ways to gather the files. Below are some suggestions.
It's important to save files properly. Take the time to do it right the first time. Set the Content Type, Set the name, Save the files and Gather the files into a Zip file.
The next step in the clothing creation process is to adjust weightmaps, create morphs or add additional bones to the piece.