A light that emits in all directions from a single point.
Inherits :
Inherited By : DzLinearPointLight
DAZ Script |
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DzPointLight () |
DAZ Script | |
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Number | getDecay () |
DzFloatProperty | getDecayControl () |
Boolean | getDisplayPersistence () |
DzBoolProperty | getDisplayPersistenceControl () |
Number | getFalloffDistance ( Number lightPercent ) |
String | getLightProfile () |
DzFileProperty | getLightProfileControl () |
Boolean | getLightVisibility () |
Number | getSphereOpacity () |
DzFloatProperty | getSphereOpacityControl () |
void | setDecay ( Number decay ) |
void | setDisplayPersistence ( Boolean persistence ) |
void | setLightProfile ( String profilePath ) |
void | setSphereOpacity ( Number opacity ) |
TODO: Add detailed description.
Return Value:
Since:
DzFloatProperty : getDecayControl()
Return Value:
Boolean : getDisplayPersistence()
Return Value:
true
if the sphere will be displayed when the node is not selected, otherwise false
.Since:
DzBoolProperty : getDisplayPersistenceControl()
Return Value:
Since:
Number : getFalloffDistance( Number lightPercent )
Return Value:
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Return Value:
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DzFileProperty : getLightProfileControl()
Return Value:
Since:
Boolean : getLightVisibility()
Return Value:
true
if the light contributes to the scene, otherwise false
.Return Value:
Since:
DzFloatProperty : getSphereOpacityControl()
Return Value:
Since:
void : setDecay( Number decay )
Sets the amount of decay.
Parameter(s):
Since:
void : setDisplayPersistence( Boolean persistence )
Sets the persistance of the display sphere.
Parameter(s):
true
, the sphere will be displayed when the node is not selected. If false
, the sphere will not be displayed when the node is not selected.Since:
void : setLightProfile( String profilePath )
Sets the path of the IES light profile.
Parameter(s):
Since:
void : setSphereOpacity( Number opacity )
Sets the opacity of the display sphere.
Parameter(s):
Since: