Base class for all lights. A light that emits in one direction.
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Inherited By : DzPointLight and DzSpotLight
DAZ Script |
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DzDistantLight () |
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Color : getDiffuseColor()
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DzColorProperty : getDiffuseColorControl()
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Number : getFarClippingPlane()
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DzEnumProperty : getIlluminationControl()
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Number : getIntensity()
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DzFloatProperty : getIntensityControl()
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DzFloatProperty : getIntensityScaleControl()
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DzFloatProperty : getLightFluxControl()
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AreaShape : getLightGeometry()
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DzEnumProperty : getLightGeometryControl()
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Number : getLightHeight()
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DzFloatProperty : getLightHeightControl()
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DzBoolProperty : getLightPortalControl()
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Number : getLightTemperature()
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DzFloatProperty : getLightTemperatureControl()
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true
if the light is two-sided (emits light in both directions), otherwise false
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DzBoolProperty : getLightTwoSidedControl()
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Number : getLightWidth()
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DzFloatProperty : getLightWidthControl()
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Number : getNearClippingPlane()
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DzBoolProperty : getPhotometricModeControl()
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DzBoolProperty : getRenderEmitterControl()
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DzFloatProperty : getShadowBiasControl()
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DzColorProperty : getShadowColorControl()
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DzFloatProperty : getShadowIntensityControl()
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DzFloatProperty : getShadowSoftnessControl()
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DzVec3 : getWSDirection()
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Boolean : isLightPortal()
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true
if this light represents a light portal, otherwise false
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true
if the light is lighting the scene, false
if the light has no effect on the scene.Return Value:
true
if the light is in photometric mode (physically based), otherwise false
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Boolean : renderEmitter()
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true
if the geometry of the light (emitter) should be rendered, otherwise false
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