DAZ Script |
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DzFacetShape () |
void | facetMeshChanged () |
void | renderSubDChanged () |
void | subDAlgorithmChanged () |
void | subDInterpolateLevelChanged () |
void | subDNormalSmoothingChanged () |
Return Value:
DzEnumProperty : getLODControl()
Return Value:
Number : getSubDAlgo()
Return Value:
See Also:
Since:
DzEnumProperty : getSubDAlgorithmControl()
Return Value:
Return Value:
Since:
Number : getSubDInterpolateLevel()
Return Value:
See Also:
Since:
DzEnumProperty : getSubDInterpolateLevelControl()
Return Value:
DzIntProperty : getSubDLevelControl()
Return Value:
Return Value:
Since:
DzIntProperty : getSubDRenderLevelControl()
Return Value:
Boolean : isLodActive()
Return Value:
true
if level of detail (LOD) is active on this shape, otherwise false
.Boolean : isSubDivisionActive()
Return Value:
true
if subdivision is active on this shape, otherwise false
.void : subDMesh( DzFacetMesh mesh, Boolean isRender )
Subdivides the mesh based on the values of properties that control the algorithm, edge interpolation mode, normal smoothing mode, and whether it is for rendering or drawing.
Parameter(s):
true
, subD render level is used instead of subD draw level.void : facetMeshChanged()
TODO: Add description.
void : renderSubDChanged()
TODO: Add description.
void : subDAlgorithmChanged()
TODO: Add description.
void : subDInterpolateLevelChanged()
TODO: Add description.
void : subDNormalSmoothingChanged()
TODO: Add description.