An animatable integer property.
Inherits :
Inherited By : DzBoolProperty, DzColorProperty, DzEnumProperty and DzInt2Property
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DzIntProperty () |
DzIntProperty ( String name, Boolean canAnimate, Boolean isUserProperty, Number defaultVal=0 ) |
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Number | adjustValue ( Number val ) |
Number | adjustValue ( DzTime tm, Number val ) |
Number | getDefaultValue () |
Number | getKeyValue ( Number i ) |
Number | getLocalValue ( DzTime tm ) |
Number | getLocalValue () |
Number | getMax () |
Number | getMin () |
Number | getRawValue () |
Number | getRawValue ( DzTime tm ) |
Number | getSensitivity () |
Number | getValue ( DzTime tm ) |
Number | getValue () |
void | setDefaultValue ( Number val ) |
void | setKeyValue ( Number i, Number val ) |
void | setMax ( Number max ) |
void | setMin ( Number min ) |
void | setMinMax ( Number min, Number max ) |
void | setSensitivity ( Number sens ) |
void | setValue ( DzTime tm, Number val ) |
void | setValue ( Number val ) |
TODO: Add detailed description.
Default Constructor. Creates a non-animatable, non-user property.
DzIntProperty( String name, Boolean canAnimate, Boolean isUserProperty, Number defaultVal=0 )
Parameter(s):
true
, creates an animatable property.true
, creates a user property; user properties are properties that can be added/deleted by users.Number : adjustValue( Number val )
Adjust the value of the property based on the contribution of property controllers.
Parameter(s):
Return Value:
Number : adjustValue( DzTime tm, Number val )
Adjust the value of the property at the given time based on the contribution of property controllers.
Parameter(s):
Return Value:
Return Value:
See Also:
Number : getKeyValue( Number i )
Parameter(s):
Return Value:
Number : getLocalValue( DzTime tm )
This function is provided for the special case of ERC link redirection; sometimes called 'cross-talk'. For example, if Figure A (a piece of clothing, for example) is 'Fit To' Figure B, the ERC links on Figure A are redirected to follow channels on Figure B; this is how morphs on an item of clothing will follow morphs on the figure, etc. This function will provide the value of the property ignoring any redirection of ERC links. So, for a figure that is not 'Fit To' another figure, this will return the same value as getValue(). For a figure that is 'Fit To' another figure, this will return the value that the property would have if the ERC link had not been redirected.
Parameter(s):
Return Value:
Number : getLocalValue()
This function is provided for the special case of ERC link redirection; sometimes called 'cross-talk'. For example, if Figure A (a piece of clothing, for example) is 'Fit To' Figure B, the ERC links on Figure A are redirected to follow channels on Figure B; this is how morphs on an item of clothing will follow morphs on the figure, etc. This function will provide the value of the property ignoring any redirection of ERC links. So, for a figure that is not 'Fit To' another figure, this will return the same value as getValue(). For a figure that is 'Fit To' another figure, this will return the value that the property would have if the ERC link had not been redirected.
Return Value:
Return Value:
Return Value:
Number : getRawValue()
This function is provided to make it easy to get the 'keyed' value of the property without any modifications. When the value of a property is evaluated, first the value based on key interpolation is calculated, that value is then passed to each of the controllers on the property (ERC links for example) which can modify that value. This modified value is then returned as the value of the property by getValue(). This function returns the value of the property before the application of the controllers; strictly the result of key interpolation.
Return Value:
Number : getRawValue( DzTime tm )
This function is provided to make it easy to get the 'keyed' value of the property without any modifications. When the value of a property is evaluated, first the value based on key interpolation is calculated, that value is then passed to each of the controllers on the property (ERC links for example) which can modify that value. This modified value is then returned as the value of the property by getValue(). This function returns the value of the property before the application of the controllers; strictly the result of key interpolation.
Parameter(s):
Return Value:
Number : getSensitivity()
Return Value:
Number : getValue( DzTime tm )
Parameter(s):
Return Value:
Return Value:
void : setDefaultValue( Number val )
Sets the default value for this property.
Parameter(s):
See Also:
void : setKeyValue( Number i, Number val )
Sets the value of the i'th key.
Parameter(s):
Attention:
Set the maximum allowable value.
Parameter(s):
Set the mininimum allowable value.
Parameter(s):
void : setMinMax( Number min, Number max )
Set the mininimum and maximum allowable values.
Parameter(s):
void : setSensitivity( Number sens )
Set the sensitivity for this property. This value describes the amount of change in the value of this property caused by adjustment in the interface, especially if limits are off.
Parameter(s):
void : setValue( DzTime tm, Number val )
Sets the value for this property at the given time; or the default value if this property is not animatable. This function differs from setRawValue() in that it takes into account any controllers on the property such that calling setValue( getValue() ) should not change the value of the property.
Parameter(s):
Sets the value for this property at the current time; or the default value if this property is not animatable. This function differs from setRawValue() in that it takes into account any controllers on the property such that calling setValue( getValue() ) should not change the value of the property.
Parameter(s):