User Tools

Site Tools


Sidebar


Product Index


Mermaid Animations for Coral 8.1

Click for original

Product Name: Mermaid Animations for Coral 8.1
Product ID: 82635
Published Artist(s): Daz Originals
Created By: ThreeDigital
Release Date: 2021-08-04

Product Information

Animations for Coral 8.1

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Mermaid Animations for Coral 8.1 (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “People:Genesis 8 Female:Poses:Genesis 8.1 Mermaid Animations:Coral 8.1”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Animations:Anatomy”
    • “Animations:By Function:Sitting”
    • “Animations:By Function:Swimming”
    • “Animations:By Region:Partial Body:Lower Body”
    • “Animations:By Region:Partial Body:Tail”
    • “Animations:By Region:Partial Body:Upper Body”
    • “Props:Animal”
    • “Props:Musical”
    • “Utilities:Scripts”

Additional Details

  • This product requires Under the Sea Props for Genesis 8.1 Male and Genesis 8.1 Female.
  • Character Animation
    • Prepare Animation script must be run on the figure and its components (ie. extra body parts) before applying any animations or the animations will not appear as intended. To apply the script, with the figure or its component selected, double click the icon in the animation folder labeled “Run First”. After this script is run, the figure will be ready for animations to be applied.
  • Prop Animation
    • Some animations include the use of props. You must also have the prop content in order to correctly apply those particular animations. For example, if the character is using a flute in the animation, you must have the flute prop to apply the flute prop animation. Prop animation can be divided into two categories: simple and complex.
  • Simple Prop Animation
    • Some Animations use Wearables to apply Props. If there is a wearable which corresponds to a specific animation, with the figure selected just click on the wearable to apply the prop. It can now be used as intended in the animation. You must have the content to use the prop.
  • Complex Prop Animation
    • Prepare Animation script must be run on the figure and its components (ie. props) before applying any animations or the animations will not appear as intended. To apply the script, with the figure or its component selected, double click the icon in the animation folder labeled “Run First”. After this script is run, the figure or prop will be ready for animations to be applied.
  • Applying Animations to Figures and Props
    • Match animations by name. For example:
    • a) GMA Coral 8.1 Female Day Dreaming Body A
    • b) GMA Coral 8.1 Female Day Dreaming Giant Clam Prop B
    • c) GMA Coral 8.1 Female Day Dreaming Tail C
    • Apply a) to Coral's body. Apply b) to load the Giant Clam prop. Apply c) to Coral's tail.
  • Accommodating Outfits with Poses
    • Before any animation is applied, load the outfit on the unposed figure. If loading the outfit applied a pose to any part of the figure (such as the hands or feet to accommodate props or shoes), create a Pose Control for that pose. This will allow the pose to work with the animation as it is now additive.
  • Scripts included in this product may include source or derivative code from one or more of the Scripting Samples provided here:

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for technical support questions or concerns.

1)
The contents of this package are in DAZ Studio Native formats