DAZ Script | |
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OGLTexQuality | { OGLLow, OGLMed, OGLHigh, OGLBest } |
DAZ Script | |
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Boolean | isOGLInitialized () |
void | boundingBoxActiveOpacityChanged ( Number value ) |
void | boundingBoxEdgeLengthChanged ( Number value ) |
void | boundingBoxInactiveOpacityChanged ( Number value ) |
void | displayOptimizationEnabled ( Boolean onOff ) |
void | multisampleEnabled ( Boolean onOff ) |
void | subDivisionWireOpacityChanged ( Number value ) |
void | subWireframeOpacityChanged ( Number value ) |
void | textureQualityChanged ( OGLTexQuality quality ) |
Defines the possible values for the application-wide texture quality settings.
Return Value:
Number : getBoundingBoxActiveOpacity()
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Number : getBoundingBoxEdgeLength()
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Number : getBoundingBoxInactiveOpacity()
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Boolean : getDrawNodeHighlight()
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Number : getNumLights()
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Number : getNumOGLExtensions()
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pbuffer_dz : getPBuffer()
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Number : getSubDivisionWireOpacity()
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OGLTexQuality : getTextureQuality()
Return Value:
Number : getTextureQualityMaxSize()
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Number : getTriDivisionWireOpacity()
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Since:
Number : getWireframeOpacity()
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Boolean : isDisplayOptimizationEnabled()
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Boolean : isMultisampleEnabled()
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Boolean : isMultisampleSupported()
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Boolean : isOGLExtensionSupported( String extension )
Parameter(s):
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Boolean : isOGLShaderLanguageSupported()
Checks for support of the four following extensions: GL_ARB_shader_objects, GL_ARB_fragment_shader, GL_ARB_vertex_shader, GL_ARB_shading_language_100. All four extensions must exist for this function to return true.
Return Value:
Boolean : isShadowingSupported()
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void : setBoundingBoxActiveOpacity( Number opacity )
Sets the opacity of the bounding box for active ( highlighted ) nodes.
Parameter(s):
void : setBoundingBoxEdgeLength( Number length )
Sets the length of the edges of the bounding boxes.
Parameter(s):
void : setBoundingBoxInactiveOpacity( Number opacity )
Sets the opacity of the bounding box for inactive nodes that are selected.
Parameter(s):
void : setDisplayOptimizationEnabled( Boolean onOff )
Sets whether or not display optimization is enabled in the OpenGL viewports
Parameter(s):
Deprecated
use setPrimitiveDrawMode instead
void : setDrawNodeHighlight( Boolean onOff )
Parameter(s):
void : setMultisampleEnabled( Boolean onOff )
Sets whether or not multisampling is enabled in the OpenGL viewports
Parameter(s):
void : setSubDivisionWireOpacity( Number opacity )
Sets the opacity of the wireframe for the generated edges of a subdivided mesh.
Parameter(s):
void : setTextureQuality( OGLTexQuality quality )
Sets the quality setting for loading OpenGL textures
Parameter(s):
void : setTriDivisionWireOpacity( Number opacity )
Sets the opacity of the wireframe for the generated edges of a subdivided mesh.
Parameter(s):
Since:
void : setWireframeOpacity( Number opacity )
Sets the opacity of the wireframe for the edges of a mesh.
Parameter(s):
void : boundingBoxActiveOpacityChanged( Number value )
TODO: Add description.
void : boundingBoxEdgeLengthChanged( Number value )
TODO: Add description.
void : boundingBoxInactiveOpacityChanged( Number value )
TODO: Add description.
void : displayOptimizationEnabled( Boolean onOff )
Signature:“displayOptimizationEnabled(bool)”
Emitted when display optimization is disabled or enabled.
Parameter(s):
void : multisampleEnabled( Boolean onOff )
Signature:“multisampleEnabled(bool)”
Emitted when multisample is disabled or enabled.
Parameter(s):
void : subDivisionWireOpacityChanged( Number value )
TODO: Add description.
void : subWireframeOpacityChanged( Number value )
TODO: Add description.
void : textureQualityChanged( OGLTexQuality quality )
Signature:“textureQualityChanged(DzOpenGL::OGLTexQuality)”
Emitted when the texture quality setting has changed.
Parameter(s):