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DzCompatibilityBaseAssetContainer

A container type for assets that are compatible with a particular compatibility base.

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Inherits :

Properties

Methods

Detailed Description

A “Compatibility Base” is described as an identifier that is used to represent the base concept of an object that can exist in the scene - e.g., a “Figure.”

A “Compatibility Filter” is described as an identifier that is used to represent a specific shape of said object in the scene - e.g., a “Character.”

Conceptually, compatibility bases support a hierarchical structure in a similar fashion, although not typically to the same depth, as categories.

The “Compatibility Base” container type serves to provide a means of working with assets in order to define/determine which ones provide a particular object and/or which ones are regarded as being compatible with a particular object.

See Also:

Properties


Boolean : isFilter

Holds whether or not this compatibility base is a filter. (Read Only)

Since:

  • 4.11.0.93

Boolean : isVendor

Holds whether this compatibility base is owned by a vendor or by the user. (Read Only)

Since:

  • 4.11.0.93

Methods


String : getPath()

Return Value:

  • The full path of the compatibility base that this container represents.

Since:

  • 4.11.0.93

Boolean : updateChildren()

Attempts to update the child containers of this container.

Return Value:

  • true if the update was successful, otherwise false.