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DEEP Postwork : Complete Guide to Enhance your DAZ Studio Renders

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Product Name: DEEP Postwork : Complete Guide to Enhance your DAZ Studio Renders
Product ID: 91960
Published Artist(s): Digital Art Live, Griffin Avid
Created By: N/A
Release Date: 2023-10-14

Product Information

  • Required Products: None

At some point, working to enhance a raw render by using postwork is inevitable. Much effort can be put into a render to help make it “pop” by adjusting and re-rendering – ending up with too many iterations and a high cost in time for your efforts.

Have you experienced hours of waiting for a render, only to discover render artifacts? The frustration is palpable and your intuition tells you that there are ways to fix it…but how?

What about the large heap of renders that you’ve cast upon the “discarded” pile? You may have artwork that’s too dark (or too light), or lacked a certain impact. What if you could add elements to that render, even if you no longer had the original scene?

What if you learned a whole range of techniques that solved all of these challenges and gave you a “go-to” toolkit that enriched your art? Imagine rescuing many of those renders that you would normally abandon.

What if you were able to get a deep knowledge of postwork that saved you hours of time in your workflow and increasedyour productivity, where some of this is understanding when to stop tinkering with a 3D scene and use postwork instead to finish the job.

How about finding artwork pieces in your folders that could serve as foundations for creating new styles and new directions by using more advanced postwork techniques?

This 8 part video course by Drew Spence is for digital artists that….

1) Are using DAZ Studio or other 3D software that needs a comprehensive toolkit to fix problematic renders

2) Artists that need to know how to speed up their workflow

3) Artists that want to explore styling and overpainting.

4) Artists that want to utilize older renders to the max.

Sample Video:-

What you'll get in this tutorial video set:

11 hours and 24 minutes of video tutorials in 8 parts.

A searchable version of this tutorial set. Search across the whole library by any spoken keyword or phrase.

Homework challenges and resource images to consolidate the learning

With this 8 part video course presented by Drew Spence we’ll look at the following aspects of Postwork:-

Phase One: The Fixing

Learn to fix artifacts and imperfections that you may have missed in your original render. Overcome the pain of too much or too little lighting in your scene.

Learning this stage will be a powerful increase in your productivity; no need to wait for additional renders. No need to tweak or re-tweak a scene hoping that the next render won’t include the original artefacts.

Typical challenges to solve in this phase:

Lighting – under-exposed or over-exposed


Poke through or intersections

Zap the fireflies or other render artifacts

Phase Two: The Enhancing

Discover how to build upon the most important scene elements and make them stronger. Make a character stand out; highlight the face or eyes, provide richer skin, and improve the hair. Add powerful lighting effects that efficiently supplement the scene. Gain Drew’s top recommendations of which filters and Photoshop actions will enrich your renders.

Typical challenges to solve in this phase:

Hair and Skin: blemishes, sheen and skin tone

Lighting and Light Effects: flares, glints, rays, shadows and Photoshop actions

Particle effects using brushes and additional software.

Phase Three: The Additions

Master adding elements to your creation that were never included in the original vision. Supplement your artwork with atmospheric and natural effects to deepen the impact.

Challenges to solve in this phase:

Weather and atmospheric conditions, such as fog, mist, smog, haze, and dust.

Insert skies, space, clouds, real images as backgrounds and elements

Utilise acts of nature, lightning, electricity, storms, tornados, floods, earthquakes

Use pyrotechnics. explosions, fire, and flames to increase the energy in your stories.

Phase Four: The Remixing and Overpainting

Using your work as the foundation for other mediums and styles. Dust off older renders to generate new permutations and styles of artwork.

Challenges to solve in this phase:

New painterly looks, including oil, acrylic, watercolor, and sketched styles

Go abstract with pixilated and sprite effects

Focus on filters to create cartoon, sketch, and hand-drawn effects.

Combine renders and photos to create composite art and collages

Software Used in this Course

Drew uses Photoshop and DAZ Studio in the main throughout this course

A series of other utilities such as Corel Particleshop, Aurora HD, Dynamic Auto Painter, AKVIS Sketch, and Luminar 4 are demonstrated in relation to postwork.

About the presenter: Drew Spence

Drew Spence has logged hundreds of hours using DAZ Studio to illustrate volumes of comics, including “Force Six The Annihilators”. Drew is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates – from graphic arts to web design. Drew Spence was the CEO and Editor-in-chief of Producer’s Edge magazine, a quarterly publication dedicated to all aspects of music production. He currently lives on Long Island, New York, and produces his work from the aptly named Fallout Shelter Studios, where he crafts crafty and clever comics using CGI and photorealistic image manipulation.

In this video course, Drew provides his insights and the experience of his own learning journey in overcoming your pain points for postwork. Save time and money by utilizing a more efficient workflow and getting more out of your renders.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 4 Core

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Additional Details

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