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Staves of Magic for Genesis 8, 8.1, and 9

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Product Name: Staves of Magic for Genesis 8, 8.1, and 9
Product ID: 91731
Published Artist(s): ARTCollaborations
Created By: N/A
Release Date: 2023-09-21

Product Information

Transport yourself to a world where magical beings are set free to cast spells of enchantment, rage, and nature's bounty without restraint. Where magic can thrive in any environment to your heart's content.

Staves of Magic comprises 6 Staves complete with property presets, morphs, and materials vastly extending the use and longevity of the product, so the staves can look different every time you use them. They were created to fit various genres from science fiction to fantasy and create impact whether you want to bring down darkness on your foes or shine your magical light into the world.

The 6 Staves were created from concept with the following thoughts in mind:

Claw Staff - Created for your armor-clad enchanters or enchantresses to wield in battle

Evil Eye Staff - For your more classic evil wizards and witches ready to extinguish their foes

Forest Staff - Made to frolic in the forest, perfect for your favorite fae, elf, or wizard/witch of nature

Heart Staff - For those mystical beings that are lovelorn or looking to beguile that special someone

Jewel Staff - Because the final frontier calls for the magic one can draw on when exploring other worlds

Mayhem Staff - For rogue wanderers, adventuring mystics, or apprenticed mages setting out on a magical journey

This set also contains Tip Thumbs, a PDF Guide, and a video tutorial to help guide you on your way to a truly magical render.

Last but not least, this set was created with care so that those who have other sets of ours can get more use out of those sets or this set. The Orb Materials and Effects from this set can be used to expand our Crystal Ball set and Unique Fabrics Shaders and Merchant Resource 2 can be used on this set to create even more variety (For more information, please see the video Tutorial).

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Staves of Magic for Genesis 8 8.1 and 9 (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Props:ARTCollab:Staves of Magic”
    • “Props:ARTCollab:Staves of Magic:Hand Poses and Wearables:Genesis 8 Female Hand H.Poses”
    • “Props:ARTCollab:Staves of Magic:Hand Poses and Wearables:Genesis 8 Female Wearable Presets”
    • “Props:ARTCollab:Staves of Magic:Hand Poses and Wearables:Genesis 8 Male Hand H.Poses”
    • “Props:ARTCollab:Staves of Magic:Hand Poses and Wearables:Genesis 8 Male Wearable Presets”
    • “Props:ARTCollab:Staves of Magic:Hand Poses and Wearables:Genesis 9 Hand H.Poses”
    • “Props:ARTCollab:Staves of Magic:Hand Poses and Wearables:Genesis 9 Wearable Presets”
    • “Props:ARTCollab:Staves of Magic:Materials:Claw Staff Options”
    • “Props:ARTCollab:Staves of Magic:Materials:Evil Eye Staff Options”
    • “Props:ARTCollab:Staves of Magic:Materials:Forest Staff Options”
    • “Props:ARTCollab:Staves of Magic:Materials:Heart Staff Options”
    • “Props:ARTCollab:Staves of Magic:Materials:Jewel Staff Options”
    • “Props:ARTCollab:Staves of Magic:Materials:Mayhem Staff Options”
    • “Props:ARTCollab:Staves of Magic:Materials:Orb Options”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Materials:Iray:Props”
    • “Poses:By Region:Partial Body:Hands”
    • “Props:Weapons:Staffs”
    • “Shaping:Apply”
    • “Shaping:Remove”
    • “Utilities:Scripts”
    • “Utilities:Visibility”

Additional Details

  • The Daz Studio Shaders contained in the set are for function in order to provide additional options. The shaders are not true shaders and are mapped to the props in most cases.

Most scaling morphs are intended to work with a specific parts default location and may not work in secondary locations (See PDF for more information)

  • Please Read teh info tips present in the materials folders.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for technical support questions or concerns.

1)
The contents of this package are in DAZ Studio Native formats