Table of Contents
|Product Name:||The Geometry Editor: An In-Depth Tutorial Guide|
|Published Artist(s):||Digital Art Live|
The geometry editor provides a powerful tool to enable you to fix and edit your existing content and even create new model content. It also acts as an in-built “kit bashing” engine, maximizing the use of your content library and allowing you to split models into more components.
Dawn Spears provides an in-depth set of tutorials including a wide range of 14 case studies to demonstrate how effective the geometry editor is. She includes best-use examples of the editor tools, as well as caveats where in some cases other software may prove more effective.
Tutorial set total running time: 3 hours and 3 minutes
This product contains both a set of 13 MP4 files and a searchable video library version with optional captions. Any word or phrase spoken during the recordings can be searched for across the entire library.
Video 1: Introduction to basic geometry
Aims: Understand the very basics of how 3D models are created and why we need this as a foundation for geometry editing.
How models are constructed of vertices, edges, and polygons How to view these in the viewport Why the different wireframe views are useful when editing geometry - which one does what etc. Video 2: Overview of the geometry editing tool
Aims: Understand the uses and limitations of the tool and when to use it over other methods such as hiding a body part/surface
Where to find it. How to dock/undock the pane The importance of the tool settings panel The context-sensitive right-click menu Linking back to the basic geometry intro, how to use the different selection modes. Note that we will mostly be focusing on editing polygons as this is most useful for us as render artists. Using the tool to remove polygons
Different selection modes (marquee, lasso, and drag) The selection modifiers (grow/shrink/connected and loop) Why loop selection is so important Importance of orthographic views for accurate selections Video 2a: Adding the Geometry Editor tool to the toolbar
Aims - Learn how to customize the Daz toolbar A walkthrough of customizing the Daz toolbar and how to save it Video 3: Case studies 1 & 2 (removing polygons)
Aims - Understand how removing polygons can be used in real-case scenarios (in this case making windows) How to put a window in a flat wall plane - Alien Corridor Prop How to put a window in a full geometry (inside and outside) and plug the “holes” - Stucco wall plane Video 4: Case studies 3 & 4 (removing polygons)
Aims - Learn how we can use the removal of polygons to edit clothing items How to shorten a dress and remove sleeves from clothing. How to cut trousers so boots fit better Fixing troublesome poke-throughs Video 5: Case studies 5 & 6 (removing polygons)
Aims - Learn how to use Daz primitives to make our own lighting props and add these to a scene. Dealing with problematic hair How to make a cut-out sci-fi lighting from primitives for scene lighting Removing hair sections from the face, how to recover if you accidentally go too far. Video 6: Case study 7 (removing polygons)
Aims - Understand that we can apply these techniques across many applications e.g. environments. Editing environments, removing leaves from a scene where they are blocking the camera. Video 6a: An examination of standard quad mesh vs a Marvelous Designer mesh
Aims - Understand why some meshes may look quite different from each other and the ways we can deal with that. Demo of both meshes side by side. Video 7: What are Surfaces and how we can use them
Aims - Understand what a Daz surface is and what they are used for. Learn how to use the Surfaces tab and Tool Settings tab to make easier selections Revisit the dress shortening scene and make our own edits and add trim details Making areas of fabric transparent/sheer Making areas metallic Making our own surfaces on existing models Assigning shader materials to them Video 8: Case Study 9 (Adding glowing strips to clothes and footwear — Saving your creations as presets)
Aims - Learn how to add LED-style lighting to garments to create a sci-fi/Cyberpunk effect. Understand how we can then save these assets as wearable presets so we can use them again in a different scene. Adding glowing strips to clothes/shoes Using material zones to add transparency to areas Saving your creations Video 9: Case study 10 (Making clothing out of primitives and surfaces)
Aims - Understand how we can edit Daz primitives to make a simple clothing item and how we can use surfaces and dForce to texture and fit it correctly. Making a striped skirt and using dForce to fit it to the model Using different d-force settings on different zones (belt vs fabric) Video 10: What the Rotate Triangulation of selected polygons does.
Video 11: Case study 11 (Kitbashing texture sets)
Aims - Learn how to create your own combinations of textures Using surface copy and paste to make new texture combinations on an outfit. Using geometry editor and surfaces to remove parts of a texture set and reuse that on a different set. Video 12: Splitting models into parts
Aims - Understand how we can use geometry editor to split models into separate smaller parts. Understand that while this is useful it is more time-consuming than using traditional 3D modeling software. Why might we want to split models into parts? How to use Daz to deal with imported models from places like Turbosquid or KitBash3d that are all “lumped together” Case study 12: Splitting part of an outfit to make a separate belt Case study 13: Splitting a railway track from a subway station scene Case study 14: Splitting buildings from a large set (example used is by KitBash3D) Video 13: BONUS Section - Making everyday objects from primitives
Aims - Learn how we can make and texture everyday objects using Daz primitives and geometry editor Making a champagne glass and filling it with liquid Walkthrough of cocktail table scene as examples of other ideas
About the Presenter: Dawn Spears:
Dawn Spears lives near London and has gained a broad range of experience in DAZ Studio. She is a professional illustrator, regularly creating custom-made and engaging book covers for authors. She also is a 3D model content creator using ZBrush and Marvelous Designer, most recently creating custom models for an architectural visualization studio. Additionally, Dawn is a qualified teacher, specializing in computer science and is used to helping students understand complex ideas with step-by-step and bite-sized explanations.
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