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Alien Hive

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Product Name: Alien Hive
Product ID: 83520
Published Artist(s): JDA HDRI
Created By: N/A
Release Date: 2021-11-01

Product Information

  • Required Products: None

The Alien Hive: a complete 50 feet tall (16 m) and 250 feet long (80 m) extra terrestrial alien hive with narrow corridors dripping with strange organic fluids.

Featuring some essential sci-fi props such as a sentry gun, projectors and flares, cocooned eggs or a giant scaffold to explore the depth of this alien cave. Due to the large scale of this Alien Cave, some textures are 8k to bring to your renders the best quality possible with such a huge model. However, a low-poly version of the eggs is included in case you want to populate the hive with many of them.

In order to enjoy the HD versions with the displacement maps, make sure to load the regular corridor first (or a specific part), then the HD version right after, that way you won't run into any “pokethrough” issues which often happen with displacement maps.

Good luck, and hopefully you can exterminate the Alien Hive in time!

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 2 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Alien Hive 1 of 2 (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Environments:Architecture:Alien Hive:Scenes”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Environments:Landscape”
    • “Props:Containers”
    • “Props:Landscape:Ground”
    • “Props:Machinery”
    • “Props:People”

Additional Details

  • In order to enjoy the HD versions with the displacement maps, make sure to load the regular corridor first, then the HD version right after, that way you won't run into any “pokethrough” issues which often happen with displacement maps.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for technical support questions or concerns.

1)
The contents of these packages are in DAZ Studio Native formats