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dForce Becs Hair for Genesis 8 Females

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Product Name: dForce Becs Hair for Genesis 8 Females
Product ID: 79890
Published Artist(s): PhilW
Created By: N/A
Release Date: 2020-12-26

Product Information

  • Required Products: None

dForce Becs Hair is a modern and fashionable asymmetric style, with the hair pulled around the ear on one side and falling over the eye on the other. It uses Daz's dForce Hair to give a highly realistic hairstyle with every hair individually rendered giving unprecedented realism.

The default shape of dForce Becs Hair should be considered just as a start point for the many styles which are possible with this hair. There are options for curls and kinks, the overall length of the hair, lengthening and reducing the hair on the side and lots of options for styling the fringe. Although it is a dForce Hair, you can often use it without simulating it with the range of styling and movement morphs included, and when it comes to draping it, there are three different hair stiffness presets to give you maximum control.

The 30 realistic and fantasy hair colors all feature a blend of tones to give a highly realistic result, plus I have included a choice of shines. As a bonus, I have included a range of Gradient presets and lots of customization options, so you can go wild with all the different hair color effects! There are also various options for things like clumping and stray hairs for even more variety and control in the way it looks.

dForce Becs Hair is the perfect way to add contemporary realism to your characters.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

dForce Becs Hair for Genesis 8 Females (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “People:Genesis 8 Female:Hair:PhilW:Becs Hair”
    • “People:Genesis 8 Female:Hair:PhilW:Becs Hair:1 Style”
    • “People:Genesis 8 Female:Hair:PhilW:Becs Hair:2 Movement”
    • “People:Genesis 8 Female:Hair:PhilW:Becs Hair:3 Iray Materials”
    • “People:Genesis 8 Female:Hair:PhilW:Becs Hair:3 Iray Materials:Gradient Presets”
    • “People:Genesis 8 Female:Hair:PhilW:Becs Hair:3 Iray Materials:Gradient Tips”
    • “People:Genesis 8 Female:Hair:PhilW:Becs Hair:3 Iray Materials:Gradient Transitions”
    • “People:Genesis 8 Female:Hair:PhilW:Becs Hair:3 Iray Materials:Hair Shine”
    • “People:Genesis 8 Female:Hair:PhilW:Becs Hair:4 Dynamics”
    • “People:Genesis 8 Female:Hair:PhilW:Becs Hair:5 Utilities”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Hair:Samples:dForce”
    • “Materials:Hair:Hair Colors”
    • “Materials:Hair:Hair Colors:Two Toned”
    • “Materials:Hair:Settings”
    • “Materials:Iray:Hair:Hair Colors”
    • “Shaders”
    • “Shaping:Apply”
    • “Simulation-Settings”

Additional Details

  • When loaded, the hair is parented to the Hair Cap which is parented to the figure. For most operations you need to select Becs Hair, although for changing hair colors, you can have the figure, the Hair Cap or the Hair itself selected.
  • There is no need to drape the hair as it looks good as it is and with many morphs available, you can use it as is. If draping, there are 3 dynamic settings which progressively allow more movement, which means that they will get further from the dialled shape.
  • Some combinations of morphs will not look good, in that case dial back one or both morphs until the result looks reasonable. While presets are included for all morphs, you will get more control by using the dials.
  • As the hair is relatively short, poke-through is not generally an issue but it is possible to have combinations of morphs and poses which will create it, which will affect the way that the hair drapes as the hair gets “stuck” to where the poke-through is happening. If this happens, I recommend that you set up a small animation as the safest way to drape the hair. I suggest setting 91 frames, set the pose and character that you want at 60 frames and have a default pose and the character’s head dialled to zero at frame zero. The frames after 60 are to allow the hair to settle but feel free to press Escape to stop the simulation if there is no further movement or if you like the way the hair is draping already. If the final head position is very different from the default pose, either extend the period for the transition or look at repositioning the figure initially so that the head stays in roughly the same global position. Of course dynamic effects can be achieved by having the head turn, bend or twist between the initial and final poses.
  • Presets are included to change the way that the hair previews. You can show just the hair guides, show the generated hairs without them showing in the Iray preview (this is the default) or to show them in the Iray preview. This last option involves generating a very high number of polygons and so will slow the responsiveness of the interface and so is most useful to check how the colors will render or other post-drape options, but any changes to pose, camera position etc are best done in the default mode.

* There is a pause after you press render while all the hair geometry is loaded onto your graphics card. Once loaded the render times are reasonable for such a complex amount of geometry with millions of polygons.

Resolved Issues

  • None

Known Issues

  • None

Support

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1)
The contents of this package are in DAZ Studio Native formats