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Product Index
Product Name: | dForce Becs Hair for Genesis 8 Females |
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Product ID: | 79890 |
Published Artist(s): | PhilW |
Created By: | N/A |
Release Date: | 2020-12-26 |
dForce Becs Hair is a modern and fashionable asymmetric style, with the hair pulled around the ear on one side and falling over the eye on the other. It uses Daz's dForce Hair to give a highly realistic hairstyle with every hair individually rendered giving unprecedented realism.
The default shape of dForce Becs Hair should be considered just as a start point for the many styles which are possible with this hair. There are options for curls and kinks, the overall length of the hair, lengthening and reducing the hair on the side and lots of options for styling the fringe. Although it is a dForce Hair, you can often use it without simulating it with the range of styling and movement morphs included, and when it comes to draping it, there are three different hair stiffness presets to give you maximum control.
The 30 realistic and fantasy hair colors all feature a blend of tones to give a highly realistic result, plus I have included a choice of shines. As a bonus, I have included a range of Gradient presets and lots of customization options, so you can go wild with all the different hair color effects! There are also various options for things like clumping and stray hairs for even more variety and control in the way it looks.
dForce Becs Hair is the perfect way to add contemporary realism to your characters.
Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.
[ ] = Optional, depending on target application(s)
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
* There is a pause after you press render while all the hair geometry is loaded onto your graphics card. Once loaded the render times are reasonable for such a complex amount of geometry with millions of polygons.
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