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Orestes Iray HDRI Environments - Cave Shelter

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Product Name: Orestes Iray HDRI Environments - Cave Shelter
Product ID: 79800
Published Artist(s): Orestes Graphics
Created By: N/A
Release Date: 2020-12-13

Product Information

  • Required Products: None

Orestes Iray HDRI Environments - Cave Shelter is a set of four photographed (for ultimate realism) high dynamic range panoramas for lighting your Iray renders.

This environment features a small damp cave with a primitive campsite with a fire ring, old campfire, and several stones. Each HDRI is 8K (8192 x 4096) and built with a wide range of brightness - up to 20 EVs. The HDRIs load with a click and also set the correct tone mapping as used in the promos. Also included are 3 cameras for each HDRI, (a total of 12) two full figure, and one portrait camera with depth of field to help you get started.

Get Orestes Iray HDRI Environments - Cave Shelter for your underground, prehistoric, explorer, and cave scenes today!

Low Res Low Range 360 Previews (as rendered in Iray)

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Orestes Iray HDRI Environments - Cave Shelter (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Light Presets:Orestes Iray HDRI Environments:Cave Shelter:Backgrounds”
    • “Light Presets:Orestes Iray HDRI Environments:Cave Shelter:Cameras”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Cameras”
    • “Render-Settings:Iray”

Additional Details

  • Helpful Tips for Using HDRIs
    • First, if you aren't already, enable and use the Aux Viewport. (Window>Panes (Tabs) Aux Viewport) Put it somewhere where you can see it. If you have an older graphics card, make the window small. If you have a powerful card you can use it larger. Set this window draw style to NVIDIA Iray. This will give you a live render preview of your scene.
    • Apply an HDRI preset from the Content Library and open your render settings. In the 'editor' tab, go to the last in the list, Environment. These are the dials and settings to manipulate the dome. Use the 'Dome Rotation Dial' to turn the sky left or right. The slider is in degrees, so '90' would be opposite of '270', and '0' and '360' are the same positions. You should see the effect in the Aux window in real-time, or nearly real-time. You can also change the tilt with the Dome Orientation X. Y. and Z sliders. The Y is basically the same as the 'Dome Rotation Dial'. You can make changes in 10 degrees or so to see the effect.

Resolved Issues

  • None

Known Issues

  • None


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The contents of this package are in DAZ Studio Native formats