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Face Transfer Shapes for Genesis 8

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Product Name: Face Transfer Shapes for Genesis 8
Product ID: 64873
Published Artist(s): PhilW
Created By: N/A
Release Date: 2019-11-06

Product Information

  • Required Products: None

Daz Studio 4.12 has introduced an exciting new feature called Face Transfer which allows users to generate characters from a single photograph. While this generally looks good from the front, the lack of profile information plus the need to flatten the face to project the image onto means that the morphs produced can look a little odd, especially when viewed from the side.

Enter Face Transfer Shapes! This restores the profile shape allowing the morphs produced to be more generally useful. There is a Main Fix for both Genesis 8 Males and Females which uses an average face shape to restore the correct depth information. Each then has a number of easy to use additional morphs based on ethnicity, age, and overall face shape, for you to fine-tune your characters to maximize the likeness. These adjustments have both positive and negative ranges for greater versatility and can also be applied to any other character to generate extra interesting variations.

All of the morphs are derived from extensive analysis of dozens of characters and the difference between the shapes generated by Face Transfer and how the geometry should look in real life. As such, each morph changes the whole face, leading to correct feature placement and more detail particularly around the nose and mouth areas.

Face Transfer Shapes makes an exciting tool even more useful to produce your own characters and likenesses with wonderful realism.

Note - the rendered examples have their textures edited where needed to remove artifacts and one of the Ultimate Eyes presets applied. No other morphs were used other than the output from Face Transfer and those supplied with Face Transfer Shapes.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Face Transfer Shapes for Genesis 8 (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “People:Genesis 8 Female:Shapes:Face Transfer Shapes”
    • “People:Genesis 8 Male:Shapes:Face Transfer Shapes”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Documents”
    • “Shaping:Apply:Head”
    • “Shaping:Remove:Head”

Additional Details

  • For best results using Face Transfer, I recommend selecting the source image carefully to be as high resolution as possible, face on, evenly lit, neutral expression and with the hair off the face. If it is not possible to obtain such a photograph, editing an image to be as close as possible to this ideal will give better results. Cloning from one side of the face to the other can help avoid unwanted shadows or hair.
  • Once the Face Transfer has been done, use the FTS Main Fix to restore an average face profile. This should usually be applied at 100% but sometimes it looks better if applied at a little less. I have included presets for 50%, 75% and 100%. Once done, use the other morph sliders for ethnicity, age and overall face shape to best match your character to the original photograph. I have deliberately limited the number of dials so that it is easy and fun to use, in keeping with the Face Transfer itself.
  • If you need to reshape individual features, Daz's Face Morphs are the place to go and I have avoided unnecessarily duplicating the functions provided by this.
  • To get the best renders, you may also want to edit the textures produced by the Face Transfer process to remove unwanted artifacts. Alternatively you can apply a suitable material set from another character that closely matches your target character. I have also used Ultimate Eyes to give maximum realism for the eyes and of course you will want to choose a suitable hair style for your character. You could also consider using face maps without eyebrows and using Ultimate Eyebrows to provide fibermesh brows in a variety of shapes.

Resolved Issues

  • None

Known Issues

  • None

Support

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1)
The contents of this package are in DAZ Studio Native formats