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FBX Plug-in for DAZ Studio

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Product Name: FBX Plug-in for DAZ Studio
Product ID: 4137
Published Artist(s): Daz Originals
Created By: N/A
Release Date: 2006-03-22

Product Information

  • Required Products: None

FBX has quickly become a leading 3D File Interchange Format. It provides a powerful new way of working with 3D content, from a wide variety of applications and content providers.

The FBX plugin for DAZ Studio allows users to maximize their content creation pipeline by allowing them to create cutting edge content without having to worry about inter-package compatibility. Support for FBX in DAZ Studio gives you access to the wealth of tools and content available through the extensive network of FBX partners.

Product Notes

This plugin provides support for the industry standard FBX format used by Autodesk and supported by most major 3D applications. Exporting to the FBX format provides you access to an industry-wide 3D format and allows you to use your DAZ content in products such as Motion Builder, Maya, LightWave, 3D Studio Max, Cinema4D and others.

  • Prior to DAZ Studio 4.5, this plugin can only be used for export purposes.
  • The destination program must support FBX version 6 or 7 in order to function correctly.
  • FBX files created by this plugin have only been tested in Maya, 3DS Max, and Motion Builder (and DAZ Studio 4.5).

NOTE : DAZ Studio 4.x users do not need to run the installers for this plugin (the plugin is already included in the application installer). You will want to make sure you have DAZ Studio 4.0.2.55 or later installed. When you purchase this plugin, you will receive a serial number you can input to activate it without having to install the plugin in DAZ Studio 4. To activate the plugin, go to HELP –> About installed Plugins. Find the entry for FBX plugin. Click 'Register' to the right and input the serial number. Click 'Accept.' Close and re-launch DAZ Studio 4.

Resolved Issues

  • New in this version:
    • Added the ability to export LOD levels and UV sets as part of the FBX export.
  • Fixed in previous version (DAZ Studio 1.7):
    • Emotiguy now works
    • Ability to export FBX ver. 5 (for applications that don't have support for version 6)
    • Ability to embed textures in file

Known Issues

  • Importing FBX content into 3DS Max will occasionally result in some weightmaps that need some hand-tweaking. This is only apparent in the newest version of the FBX import plugin available from Autodesk’s site (version 2006.02). Previous versions of the 3DS Max FBX import plugin contain a different issue with weightmaps, for which there is a simple fix outlined below.
  • FBX import plugins for 3DS Max that are older than the 2006.02 version often have problems importing content if the “Include Textures” option is checked in the export options. This occurs when there are image maps assigned to any of the surfaces. This can be avoided by either updating to the newest plugin version or doing the following: manually remove textures from each surface on the model before you export it from DAZ Studio. That ensures that the UVs will be read by the Max FBX importer, and then the user can manually set up the surfaces in Max and assign the correct texture maps.
  • There are some issues importing FBX into Lightwave. See the user guide for more.
  • In addition to the standard system requirements for DAZ Studio, this plug-in is compiled against the 2.x SDK libraries and so requires a compatible version of the DAZ Studio core application.

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