User Tools

Site Tools


Product Index

DA Let There Be Moss

Click for original

Product Name: DA Let There Be Moss
Product ID: 37079
Published Artist(s): Design Anvil
Created By: N/A
Release Date: 2017-02-02

Product Information

  • Required Products: None

In the tradition of DA Let is Snow, Design Anvil brings you DA Let there be Moss.

DA Let there be Moss is a system for adding Moss to any object in a scene utlizing preconfigured layered or single geoshells and Shader presets for both 3Delight and Iray.

Quick and easy to use, simply add one of the preconfigured shells and then load the desired shader to the shell to add a moss covering to any object in Daz Studio. There are 11 varied moss shaders included which vary in coloring and coverage of the Moss on the object. Layering of the shells and shaders allows for a a complex coverage of Moss on the object.

Transform any object or scene with a realistic mossy covering with ease!

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

DA Let There Be Moss (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Props:DA Let There Be Moss”
    • “Props:DA Let There Be Moss:DA 3DL Moss Layer Shaders”
    • “Props:DA Let There Be Moss:DA Iray Moss Layer Shaders”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Props:Effects”
    • “Shaders:3Delight:Vegetation”
    • “Shaders:Iray:Vegetation”

Additional Details

  • Modifying the tiling and opacity settings in the surface settings panel may be required for optimal appearance of each Shader Preset depending on the target object.
  • Basic usage:
    • 1. Select target object within scene.
    • 2. Load a Moss Shell. Either a single shell or a few of the layered shells as required.
    • 3. Select shell and target surfaces of the shell.
    • 4. Load required Shader Preset for the desired Moss covering.
    • 5. set 0% oppacity for any surfaces not required and adjust tiling settings for the Moss applied surfaces if required.
    • 6. Ready to render!

Resolved Issues

  • 2022-07-14 - Metadata Fixed.

Known Issues

  • None


Visit our site for technical support questions or concerns.

The contents of this package are in DAZ Studio Native formats