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SKU: 24829

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Product Name: Fuzzy Wuzzy Morphs
Product ID: 24829
Published Artist(s): RedSpark, RuntimeDNA
Created By: N/A
Release Date: 2006-11-22

Product Information

Fuzzy Wuzzy is the morph pack for Harley – the teddy bear plushie. This real deal morph set includes all of the morphs that you have come to expect for your plushies and some unique ones specific for Harley. However, unlike prior morph packs this one comes with a new feature. Harley now has bendable knees.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Fuzzy Wuzzy Morphs (Core)

  • You can find new icons for loading this product in the following Poser Libraries:
    • Figures: “Plushies - Morphs”
    • Pose: “Plushie-Morphs”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Figures:Creatures:Land”
    • “Materials:Other”

Notes About Knee Joints:

Harley comes equiped with new knee joints. These joints work differently from normal joints. Sometimes when you bend the foot it will look like it is tearing away from the leg but when you let go of the pose dial, the foot should snap back into place. Also, some poses may not snap back into place right away. This is usually because the viewing window did not refresh. If this happens, try switching between cameras to force the window to redraw.

These new joints do not work with IK turned on. IK is set to off by default.

If you wish to hide the knee handles, please use the poses for Showing and Hiding them located in the Plushies-Morphs Pose folder.

Notes About Dials:

The dials in the head that indicate movement (such as the beak) are controls for Joints. They are set in degrees and therefore require numbers greater than 1 to see any noticeable movement.

All Master dials for scaling are located in the BODY actor. Attempting to use the scale dials independent of the BODY dials will give incomplete scaling.

All Morph Scale Dials in the Body and Head obey the usual range settings for a morph (0 .. 1).

Not all morphs will look as good in the negatives as it does in the positive values and not all morphs will look pleasing when working in conjunction with each other.

Scaled body parts may not look good in extreme poses such as placing one or more pose dials at or over their limit.

Additional Details

Resolved Issues

  • 2018-05-18 - Added Metadata. Adjusted Left Knee joint

Known Issues

  • None

Support

Visit our site for technical support questions or concerns.

1)
The contents of this package are in Poser Native formats