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FW Alfred HD for Michael 6

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Product Name: FW Alfred HD for Michael 6
Product ID: 22909
Published Artist(s): Fred Winkler Art, Fisty & Darc
Created By: N/A
Release Date: 2015-09-26

Product Information

Alfred is a high quality character for Michael 6 for use in DAZ Studio 4.6 and up and Poser 9 and up. The head and body are uniquely custom sculpted in Zbrush, and the skin was created using high quality photo references for depth and detail. There are custom nipples that will apply when the main morph dials are applied.

Alfred's facial hair: eyebrows, mustache, and beard figures automatically follow his facial morphs and expressions.They are all mesh based and do not use transparency.Full 3Delight, Iray, and Poser support is offered with this product but keep in mind the facial hair will take a long time to load in Poser and needs a bit of adjustment morph dialing.See the read-me for tips and tricks, you can find it here by SKU number: http://docs.daz3d.com/doku.php/public/read_me/index/start

Please Note: While Alfred was designed with DAZ Studio 4.8 in mind, and its amazing Iray render engine, He will also work and look great using the 3Delight render engine as well as Poser!

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 2 Core 1)
  • [1 PoserCF]]
  • [1 PoserCF]

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Alfred Hair for Michael 6 (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “People:Genesis 2 Male:Hair:Fisty and Darc”
    • “People:Genesis 2 Male:Hair:Fisty and Darc:Alfreds Facial Hair”
    • “People:Genesis 2 Male:Hair:Fisty and Darc:Alfreds Facial Hair:Materials:3Delight”
    • “People:Genesis 2 Male:Hair:Fisty and Darc:Alfreds Facial Hair:Materials:Iray”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Hair:Face”
    • “Materials:Hair:Hair Colors:Base”
    • “Materials:Iray:Hair:Hair Colors:Base”

Alfred Hair for Michael 6 PoserCF

  • You can find new icons for loading this product in the following Poser Libraries:
    • Hair: “DAZ Genesis 2 Male:Fisty and Darc”
    • Hair: “DAZ Genesis 2 Male:Fisty and Darc:Alfreds Facial Hair”
    • Materials: “DAZ Genesis 2 Male:Hair:Alfreds Facial Hair”

FW Alfred HD for Michael 6 (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “People:Genesis 2 Male:Characters”
    • “People:Genesis 2 Male:Characters:FWArt”
    • “People:Genesis 2 Male:Characters:FWArt:Alfred:MATs (Iray)”
    • “People:Genesis 2 Male:Characters:FWArt:Alfred:MATs (Iray):1 Eyes”
    • “People:Genesis 2 Male:Characters:FWArt:Alfred:MATs (Iray):2 Brows”
    • “People:Genesis 2 Male:Characters:FWArt:Alfred:MATs (SSS)”
    • “People:Genesis 2 Male:Characters:FWArt:Alfred:MATs (SSS):1 Eyes”
    • “People:Genesis 2 Male:Characters:FWArt:Alfred:MATs (SSS):2 Brows”
    • “People:Genesis 2 Male:Characters:FWArt:Alfred:Morphs”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Figures:People:Male:Real World”
    • “Materials:Eyes:Eye Colors”
    • “Materials:Iray:Eyes:Eye Colors”
    • “Materials:Iray:Masculine:FW Alfred HD for Michael 6:Eyebrows”
    • “Materials:Iray:Masculine:FW Alfred HD for Michael 6:Eyes:Eye Colors”
    • “Materials:Iray:Masculine:FW Alfred HD for Michael 6:Genitals”
    • “Materials:Iray:Masculine:FW Alfred HD for Michael 6:Skin”
    • “Materials:Iray:Skin”
    • “Materials:Masculine:FW Alfred HD for Michael 6:Eyebrows”
    • “Materials:Masculine:FW Alfred HD for Michael 6:Eyes:Eye Colors”
    • “Materials:Masculine:FW Alfred HD for Michael 6:Genitals”
    • “Materials:Masculine:FW Alfred HD for Michael 6:Skin”
    • “Materials:Skin”
    • “Shaping:Apply:Body”
    • “Shaping:Apply:Head”
    • “Shaping:Apply:Partial Body”
    • “Shaping:Remove:Body”
    • “Shaping:Remove:Head”
    • “Shaping:Remove:Partial Body”

FW Alfred HD for Michael 6 PoserCF

  • You can find new icons for loading this product in the following Poser Libraries:
    • Figures: “DAZ Genesis 2 Male:Characters”
    • Pose: “DAZ Genesis 2 Male:Characters:FWArt”
    • Pose: “DAZ Genesis 2 Male:Characters:FWArt:Alfred:!Morphs”
    • Pose: “DAZ Genesis 2 Male:Characters:FWArt:Alfred:MATs”
    • Pose: “DAZ Genesis 2 Male:Characters:FWArt:Alfred:MATs:1 Eyes”
    • Pose: “DAZ Genesis 2 Male:Characters:FWArt:Alfred:MATs:2 Brows”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Figures:People:Male:Real World”
    • “Materials:Eyes:Eye Colors”
    • “Materials:Iray:Eyes:Eye Colors”
    • “Materials:Iray:Masculine:FW Alfred HD for Michael 6:Eyebrows”
    • “Materials:Iray:Masculine:FW Alfred HD for Michael 6:Eyes:Eye Colors”
    • “Materials:Iray:Masculine:FW Alfred HD for Michael 6:Genitals”
    • “Materials:Iray:Masculine:FW Alfred HD for Michael 6:Skin”
    • “Materials:Iray:Skin”
    • “Materials:Masculine:FW Alfred HD for Michael 6:Eyebrows”
    • “Materials:Masculine:FW Alfred HD for Michael 6:Eyes:Eye Colors”
    • “Materials:Masculine:FW Alfred HD for Michael 6:Genitals”
    • “Materials:Masculine:FW Alfred HD for Michael 6:Skin”
    • “Materials:Skin”
    • “Shaping:Apply:Body”
    • “Shaping:Apply:Head”
    • “Shaping:Apply:Partial Body”
    • “Shaping:Remove:Body”
    • “Shaping:Remove:Head”
    • “Shaping:Remove:Partial Body”

Additional Details

  • Poser Specific:
    • Always morph and pose your G2 before loading the hair to get the correct fit. This is important for all DSON import figures, not just this set. Remember to reselect G2M's “body” before loading additional items.
    • The eyebrows work and auto follow in Poser just as they do in DS but you will need to dial some of the adjustment morphs with most characters so they don't sink into his forehead in the middle. Centers Out and Middles Out are the adjustments needed, how much to dial them depends on the character morph used on G2M. The facial hair doesn't use any transparency so it's easy to see where the mesh is in the view-port.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for technical support questions or concerns.

1)
The contents of these packages are in DAZ Studio Native formats