User Tools

Site Tools


Product Index

Super Shaders - Armor & Fabric

Click for original

Product Name: Super Shaders - Armor & Fabric
Product ID: 21860
Published Artist(s): Denki Gaka
Created By: N/A
Release Date: 2015-05-21

Product Information

  • Required Products: None

Ever wanted to dress up your armor sets with a bit of flashy color and stylish designs. Now you can! Introducing Super Shaders - Armor & Fabric! Make any clothing item look like stylish armor. Use the fabric presets to stylize other clothing and trims to match.

This Super Shaders set includes 34 unique texture shaders along with 41 color presets, 21 diffuse strength presets, 21 glossiness presets, 21 specular strength presets. It also includes 38 tiling presets (from 1 x 1 all the way up to 200 x 200), 2 presets to control the specular response on transparent objects, presets to use the textures as either bump maps or displacement maps, and three height presets to control the amount of the bump or displacement maps. You can create literally thousands of different combinations.

You can use these shaders to add unlimited new looks to all your favorite clothing, turn simple primitives into convincing scenery and props, and even create out of this world skins for all your favorite characters!

Super Shaders - Armor & Fabric is just one of the Super Shaders sets that are available, and it works great with all the others, too! Best of all you can save a bundle by purchasing them all in the Super Shaders Super Bundle. Check out the video below for more details and examples of what's in store once you purchase the any of the products in the Super Shaders Line!

Please note that while this product uses the DAZ Studio Default Shader System it does render very well under the NVidia IRay Render Engine with some minor tweaking!

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Super Shaders - Armor & Fabric (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Shader Presets:DenkiGaka:Super Shaders:1 - Textures (Choose 1st)”
    • “Shader Presets:DenkiGaka:Super Shaders:2 - Scaling (Choose 2nd)”
    • “Shader Presets:DenkiGaka:Super Shaders:3 - Colors (Choose 3rd)”
    • “Shader Presets:DenkiGaka:Super Shaders:4 - Effects (Choose 4th)”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Shaders:Utilities”

Additional Details

  • Product Notes:
    • Thanks for your purchase. I hope you enjoy these Super Shaders!
  • You should generally apply the texture first, then adjust the scaling, apply a color, and then tweak it with the option presets.
  • If you intend to copy a surface and paste it somewhere else, it needs to be using the DAZ default shader to work properly. You can apply any of the textures to the surface you will be copying to in order to make it work properly.
  • Sphere and cylinder primitives use an unusual UV map that needs twice (2x) as many horizontal repeats as it does vertical repeats if you want to maintain the square aspect ratio of the original textures.
  • If the displacement is causing poke through with clothing, just use the preset to switch to bump mapping.
  • A final thought is about using the maps in other channels. The bump/displacement map can be used in the ambient, diffuse, or specular channels to create unique and interesting effects. Experiment and you may find these Super Shaders even more fun to use.

Resolved Issues

  • None

Known Issues

  • None


Visit our site for technical support questions or concerns.

The contents of this package are in DAZ Studio Native formats