Table of Contents
|Wireframe and Hologram Shaders
It’s time to prepare your deep space characters for a holographic adventure. With this set, 19 shader presets and 12 light presets (six DS default/six AOA) simulate glowing wire-frame mesh and holographic projections. A wide spectrum of color, light, and pattern. Utilize these shaders for a broad range of themes including: military, architecture, astronomy, anatomy, mechanical see-through, transmissions from the mother-ship, requests for help from the space princess, and diabolical commands from the dark side.
The lights are not necessary for the shaders to work, but they add an extra level realism by casting a glow onto surrounding objects. The wire-frame shaders do not show the actual mesh, they apply image maps which allow tiling to be adjusted. To speed up render time and enhance the glow, occlusion is turned off. If your prop or figure is intended to be a holographic projection, and therefore not casting shadows, you can also go to parameters/display/shadows/off for even faster renders.
Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
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