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Udane Hair Frizzies - Realistic Hair Augmentation for DAZ Studio

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Product Name: Udane Hair Frizzies - Realistic Hair Augmentation for DAZ Studio
Product ID: 21535
Published Artist(s): DimensionTheory
Created By: N/A
Release Date: 2015-03-28

Product Information

Realistic renders are designed to mimic things you're used to seeing outside the realm of CGI. Most of these renders go for photographic results rather than every day life, models with perfect hair and perfect makeup which are often edited in a way that isn't realistic. We are more in tune to every day life filled with imperfections and this product is meant to replicate that.

Frizzies for Udane Hair will add additional layers of transparency to produce a more natural look, giving the hair more volume and details like split ends and asymmetry. Two new 4096 x 4096 transparency maps provide this extra detail and are used to create a suite of new options while maintaining stylizations of the original hair.

This product works with the Genesis 2 Female version of Udane Hair from AprilYSH.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Udane Hair Frizzies (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “People:Genesis 2 Female:Hair:DimensionTheory:Hair Frizzies:Udane Hair”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Hair:Long”

Additional Details

  • Product Notes:
    • Extra layers are setup to be used with AoA's advanced lights, and will be affected by any light with ambient values of 99% used as flagging.
    • Extra layers will increase raytracing render times and should be used for final renders where the extra detail is needed.

Resolved Issues

  • None

Known Issues

  • None


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The contents of this package are in DAZ Studio Native formats