Table of Contents
|Product Name:||Genesis 2 Alive!|
Genesis 2 Alive! is a collection of aniBlocks that together with Muscularity Morphs for Genesis 2 completes the necessary muscular control to fine tune your animations with secondary motion like flexing, blinking, breathing and swallowing.
Use Muscularity Morphs for Genesis 2 in conjunction with Genesis 2 Alive! for a complete control of Genesis anatomy. These aniBlocks when combined with your full body motion blocks from GoFigure will give your animations the extra dimension of realism to take it to the next level.
Control both soft body bouncing and muscle flexing in your animation using aniBlocks on your timeline. Sliding, extending and editing timing of blocks will give you a more clear visual and control than having to use the sliders. Make your character breathe, blink, swallow, flex and create and choreograph soft body secondary motion with these aniBlocks.
Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.
[ ] = Optional, depending on target application(s)
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
* Before adding secondary motion aniBlocks to your scene on a posed character with no additional animation tracks save your character pose to the library. aniMate has a bug where sometimes adding a morph block when there is no other body aniblock in the scene will make your character loose his pose. If this happens just add a sub-track (big plus icon) and then add the pose to an empty aniBlock (right click on sub-track-“add empty block” and load the saved pose to the first frame of your empty block).
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