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Architectural Lighting Rig

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Product Name: Architectural Lighting Rig
Product ID: 20774
Published Artist(s): Marshian
Created By: N/A
Release Date: 2014-12-13

Product Information

  • Required Products: None

Architectural Lighting Rig is a wide variety of lights that are parented to a non-rendering prop that can easily be scaled to fit any interior or exterior structure. Did you just buy a new scene and can’t wait to explore it, but the lights are out? Have a previously made scene where the figure is lit perfectly but the background and foreground lack light and shadow depth?

ALR makes it easy to light a whole scene by positioning 18 architectural lights at once. Consider ALR a portrait light set for architecture. Five wide-angle cameras are also parented to the rig so that once it’s scaled to perfection, you can quickly experience the best points of view.

To compliment the lights of ALR two adjustment shaders have been included to enhance polished stone/tile and semigloss wood surfaces. These shaders do not include maps and only affect gloss, specular, and reflection channels.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Architectural Lighting Rig (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Light Presets:Architectural Lighting Rig:ALR Shaders”
    • “Light Presets:Architectural Lighting Rig:ALR”
    • “Shader Presets:Marshian:Architectural Lighting rig”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Lights:Interior”
    • “Shaders:Stone”
    • “Shaders:Wood”

Additional Details

  • Enlarge a child group or move it away from your main structure to use it for moonlight, sunlight or other exterior light source.
  • You may find spotlights easier to position after un-parenting.
  • If you have a main subject for the lights you may find Parameters/Misc/Point At is a quick way to direct all of the lights at once.
  • For more dramatic lighting you might try turning off the linear point light and reducing intensity of UE2.
  • For complicated spaces you might try loading more than one ALR rig. Just be sure to delete any additional UE2 lights.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for technical support questions or concerns.

1)
The contents of this package are in DAZ Studio Native formats