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14 MU Link Chamber

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Product Name: 14 MU Link Chamber
Product ID: 13853
Published Artist(s): Predatron
Created By: N/A
Release Date: 2012-01-18

Product Information

  • Required Products: None

Within the 14MU complex are a number of huge link chambers, each channelling essential services and utilities to the rest of the installation.

This scene is vast and has many areas of interest to set up all kinds of sci-fi related scenarios. Essentially this is a long column that can be duplicated to sit end to end if needed to create even more depth to your scene. The scene comes with a Poser light set.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • [1 DS]
  • [1 Ps]

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Architecture:Predatron:14MULinkChamber-Legacy:Materials”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Environments:Architecture:Interior”
    • “Materials:Architecture”
  • You can find new icons for loading this product in the following Poser Libraries:
    • Camera: “14MULinkChamber”
    • Figures: “P3DA_14MULink”
    • Light: “14MULinkChamber”

Additional Details

  • It is possible to duplicate the scene and set it above or below to make the chamber have a lot more depth, the setting in the yTrans dial in Poser should be 238.6, use negative values to go below. Be aware that duplicating the scene will exact more on computer resources, so make sure you have plenty of RAM and processor power to cope.
  • If you want to duplicate the lights, then first parent them to the Link Chamber before duplicating it, then go to duplicate the scene, the lights should then be duplicated.
  • This will also impart more on computer resources as you are doubling up the lights. So expect longer render times.
  • Some panels in the scene were created using a brush set by z-design

Resolved Issues

  • None

Known Issues

  • None

Support

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