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The Ultimate Guide to Building Low Poly Figure Scenes

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Product Name: The Ultimate Guide to Building Low Poly Figure Scenes
Product ID: 101505
Published Artist(s): Digital Art Live, Code 66
Created By: N/A
Release Date: 2024-07-15

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Learn about the latest approaches for scene creation with the innovative LowPi figure and powerful scripts for LowPi Crowd Generation, presented by DAZ Studio artist, Code66. This tutorial pack will show you how to make the most of versatile low polygon figures, which bring a whole new dimension to your DAZ Studio projects, allowing you to create dynamic, diverse, and realistic crowd scenes with great efficiency and control! Part 1 : LowPi and Crowd Generation Learn about LowPi figures and this new figure ecosystem for DAZ Studio, the ultimate low-poly figure designed for seamless scene population. In this video, you’ll discover how LowPi can transform your scenes with its lightweight and versatile design. Learn the fundamentals of crowd generation, including controlling your crowds with markers and mixing sitting and standing figures. You’ll be ready to create and refine your own complex crowd scenes effortlessly. Part 2 : LowPi Pro Scripts – Advanced Topics Gain the full potential of the LowPoly ecosystem with more advanced topics focusing on ProScripts for LowPi. Discover how to create and customize PoseKits, WearKits, and PropKits, and integrate them into comprehensive LowPi sets, which you can pass onto other artists. With this tutorial set you'll gain… - Comprehensive Guidance: The tutorial set provides in-depth instructions on creating and customizing Lo Pi figures, including advanced topics such as pose kits, wear kits, and prop kits. - Practical Examples: It includes practical demonstrations of how to use various tools and techniques, such as Ultra Scatter for height markers and InstanceToObjects for instance conversions, to enhance the realism of your scenes. - Customization Flexibility: Learn how to create custom morphs, materials, and compatibility settings for creating unique Lo Pi figure characters. - Efficiency Tips: Discover valuable tips and tricks for speeding up your LoPi crowd figure workflow, to automate repetitive tasks and achieve consistent results. - Expert Insights: Benefit from the expertise of Code66, who shares insights and solutions for common challenges to make the most of the tools available. - Diverse Applications: Code 66 covers a wide range of applications, from creating crowds in complex scenes to generating realistic poses and outfits. Imagine creating…. 1. A School Trip Scene: - Populate a classroom or school yard with children and teachers, showcasing a mix of standing, sitting, and moving figures to create a lively school trip atmosphere. 2. A Subway Train Scene: - Create a bustling subway station or train car filled with passengers. Use markers to place people in various poses, such as sitting on benches, standing with handheld props like phones or bags, and walking along the platform. 3. A Medieval Crowd: - Generate a medieval market or town square scene with villagers holding pitchforks, torches, and other medieval props. Include background people carrying bags, rolling casks, or interacting in small groups. 4. Skeletons: - Design a spooky or fantasy-themed scene with skeletons. Populate a haunted house, graveyard, or an ancient battlefield with skeletons in various poses, some holding medieval weapons or ancient artifacts. Sample Video

About the presenter : Totte Alm (Code 66) Totte lives in Sweden and has been programming since the late 70s. He started to dabble in 3D back in the early 1990s with StrataVision 3D and later Bryce. His interest for the world of DAZ Studio started around 2010, to create maps and handouts for the many table top role playing game adventures he was writing and playing. Totte then started to create some 3D content for DAZ Studio in 2015 and then gradually moved over to create more and more script based products instead of pure 3D prop content. His favourite tools for making 3D products and textures are Modo, UVLayout, the Substance suite and FilterForge. Totte has been an independent IT consultant for over 20 years, and also have been using DAZ Studio renders in dialogs in many bespoke development projects for various clients to brighten up otherwise boring programs! He spend a lot of time walking the dogs and tries to play role playing games as much as time provides.

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