aboutToRender(DzRenderer renderer) | DzRenderer | [signal] |
compileShader(String shaderPath) | DzRenderer | |
customRender(DzRenderHandler handler, DzCamera camera, Array lights, Array nodes, DzRenderOptions opt) | DzRenderer | |
getCurrentNode() | DzRenderer | |
getFilterFunction(DzRenderOptions::PixelFilter filterType) | DzRenderer | |
getName() | DzRenderer | |
getShaderCompilerPath() | DzRenderer | |
getShaderExtension() | DzRenderer | |
getShaderFileName(String shaderName) | DzRenderer | |
getShaderInfo(String shaderPath) | DzRenderer | |
getShaderPath(String shaderName, Boolean withExtension=true) | DzRenderer | |
getShaderSearchPaths() | DzRenderer | |
getTextureUtilityPath() | DzRenderer | |
imagePrepared(DzTexture img, String filename) | DzRenderer | [signal] |
isRendering() | DzRenderer | |
killRender() | DzRenderer | |
prepareImage(DzTexture img, String filename) | DzRenderer | |
processShaderName(String shaderName) | DzRenderer | |
render(DzRenderHandler handler, DzCamera camera, DzRenderOptions opt) | DzRenderer | |
renderFinished(DzRenderer renderer) | DzRenderer | [signal] |