DzSkeletonProperty Class Reference
[Property Objects]

A non-animatable skeleton property. More...

Inheritance diagram for DzSkeletonProperty:

DzNodeProperty DzProperty DzBase QObject Object List of all members.

Constructors

 DzSkeletonProperty (String name, Boolean canAnimate, Boolean isUserProperty)

Methods

DzSkeleton getSkeletonValue ()

Signals

void aboutToChange ()
 Signature: "aboutToChange()"

Detailed Description

A non-animatable skeleton property.

A specialized subclass of DzNodeProperty which will only allow the user to select nodes that are skeletons from the scene. This is currently used by skeletons for the 'Fit To' property.


Constructor & Destructor Documentation

DzSkeletonProperty::DzSkeletonProperty ( String  name,
Boolean  canAnimate,
Boolean  isUserProperty 
)

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Parameters:
name The name of this property.
canAnimate If true, create an animatable property. If false, a non-animatable property is created.
isUserProperty If true, create a user property. User properties are properties that can be added/deleted by users.


Member Function Documentation

DzSkeletonProperty::aboutToChange (  )  [signal]

Signature: "aboutToChange()"

Emitted immediately before the value of the property changes.

Reimplemented from DzNodeProperty.

DzSkeleton DzSkeletonProperty::getSkeletonValue (  ) 

Returns:
The value of the property, NULL if no skeleton is selected.


Generated on Thu Sep 24 12:21:15 2009

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