Inheritance diagram for DzSkeleton:
Methods | |
void | addWeld (DzWeld weld) |
DzBone | findBone (String name) |
DzBone | findBoneByLabel (String label) |
Array | getAllBones () |
DzSkeletonProperty | getFollowControl () |
DzSkeleton | getFollowTarget () |
Number | getNumWelds () |
DzWeld | getWeld (Number which) |
void | removeWeld (DzWeld weld) |
void | setFollowTarget (DzSkeleton skeleton) |
Constructors | |
DzSkeleton () | |
Signals | |
void | followTargetChanged (DzSkeleton skeleton) |
Signature: "followTargetChanged(DzSkeleton*)" | |
void | weldListChanged () |
Signature: "weldListChanged()" |
DzSkeleton::DzSkeleton | ( | ) |
Default Constructor.
void DzSkeleton::addWeld | ( | DzWeld | weld | ) |
Adds a welding operation to this figure.
weld | A pointer to the new welding operation to add for the figure. DzSkeleton takes ownership of this pointer and deletes it when it is no longer used. |
label | The label of the bone to look for. |
void DzSkeleton::followTargetChanged | ( | DzSkeleton | skeleton | ) | [signal] |
Signature: "followTargetChanged(DzSkeleton*)"
Emitted when the follow target for this skeleton has changed.
Array DzSkeleton::getAllBones | ( | ) |
Provided for DAZ Script access. Plugin developers should use the more efficient getAllBones( DzBoneList& ) overload of this method.
DzSkeletonProperty DzSkeleton::getFollowControl | ( | ) |
DzSkeleton DzSkeleton::getFollowTarget | ( | ) |
Number DzSkeleton::getNumWelds | ( | ) |
which | The index of the weld item to return from the list. |
void DzSkeleton::removeWeld | ( | DzWeld | weld | ) |
Removes a welding operation from this figure.
weld | A pointer to the welding operation to remove. |
void DzSkeleton::setFollowTarget | ( | DzSkeleton | skeleton | ) |
Sets the figure that we are currently following.
skeleton | A pointer to the new follow target for the skeleton. If NULL, clears the figure that thsi skeleton is following. |
void DzSkeleton::weldListChanged | ( | ) | [signal] |
Signature: "weldListChanged()"
Emitted when the list of weld operations for this skeleton has changed.