Inheritance diagram for DzSkeletonProperty:
Constructors | |
DzSkeletonProperty (String name, Boolean canAnimate, Boolean isUserProperty) | |
Methods | |
DzSkeleton | getSkeletonValue () |
Signals | |
void | aboutToChange () |
Signature: "aboutToChange()" |
A specialized subclass of DzNodeProperty which will only allow the user to select nodes that are skeletons from the scene. This is currently used by skeletons for the 'Fit To' property.
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
name | The name of this property. | |
canAnimate | If true, create an animatable property. If false, a non-animatable property is created. | |
isUserProperty | If true, create a user property. User properties are properties that can be added/deleted by users. |
DzSkeletonProperty::aboutToChange | ( | ) | [signal] |
Signature: "aboutToChange()"
Emitted immediately before the value of the property changes.
Reimplemented from DzNodeProperty.
DzSkeleton DzSkeletonProperty::getSkeletonValue | ( | ) |